DECLARE SUB DQBbtri (BYVAL Layer, BYVAL x1, BYVAL y1, BYVAL x2, BYVAL y2,
BYVAL x3, BYVAL y3, BYVAL Col, BYVAL BMap)
Layer - Layer where to draw the triangle
x1 - x coordinate of the first vertex
y1 - y coordinate of the first vertex
x2 - x coordinate of the second vertex
y2 - y coordinate of the second vertex
x3 - x coordinate of the third vertex
y3 - y coordinate of the third vertex
Col - color
BMap - Blender map to be used
none
Draws a triangle with (x1,y1), (x2,y2) and (x3,y3) as vertex, and fills it by blending specified color with the background, using the specified blender map. This function does not support transparency, but it's affected by the clipping box.