DECLARE SUB DQBbttri (BYVAL Layer, BYVAL x1, BYVAL y1, BYVAL x2, BYVAL y2,
BYVAL x3, BYVAL y3, BYVAL u1, BYVAL v1, BYVAL u2,
BYVAL v2, BYVAL u3, BYVAL v3, BYVAL TextureSeg,
BYVAL TextureOff, BYVAL BMap)
Layer - Layer where to draw the triangle
x1 - x coordinate of the first vertex
y1 - y coordinate of the first vertex
x2 - x coordinate of the second vertex
y2 - y coordinate of the second vertex
x3 - x coordinate of the third vertex
y3 - y coordinate of the third vertex
u1 - x coordinate of first vertex on texture
v1 - y coordinate of first vertex on texture
u1 - x coordinate of second vertex on texture
v1 - y coordinate of second vertex on texture
u1 - x coordinate of third vertex on texture
v1 - y coordinate of third vertex on texture
TextureSeg - Array segment holding the texture (use VARSEG)
TextureOff - Array offset holding the texture (use VARPTR)
BMap - Blender map to be used
none
Draws a texture-mapped triangle with (x1,y1), (x2,y2) and (x3,y3) as vertexes. This function works exactly like DQBttri, but colors are blended with the background by using the specified blender map.
See also DQBttri, DQBsetTextureSize, DQBtri, DQBbtri, DQBgtri