DQBfPut
SUB

Prototype

DECLARE SUB DQBfPut (BYVAL Layer, BYVAL x, BYVAL y, BYVAL SpriteSeg,
                     BYVAL SpriteOff)

Parameters

Layer - Layer where to draw the sprite

x - X position of upper left corner of the sprite

y - Y position of upper left corner of the sprite

SpriteSeg - Segment of the array holding the sprite data; use VARSEG

SpriteOff - Offset of the array holding the sprite data; use VARPTR

Returns

none

Description

Like DQBput, DQBfPut draws a sprite on specified layer, but using a faster algorithm. This function does not allow clipping nor transparency, and works better with big sprites with a width which is a multiple of 4.

Notes:

See DQBput, DQBsPut, DQBrPut and DQBbPut

Example

See DQBput example