DECLARE SUB DQBfPut (BYVAL Layer, BYVAL x, BYVAL y, BYVAL SpriteSeg,
BYVAL SpriteOff)
Layer - Layer where to draw the sprite
x - X position of upper left corner of the sprite
y - Y position of upper left corner of the sprite
SpriteSeg - Segment of the array holding the sprite data; use VARSEG
SpriteOff - Offset of the array holding the sprite data; use VARPTR
none
Like DQBput, DQBfPut draws a sprite on specified layer, but using a faster algorithm. This function does not allow clipping nor transparency, and works better with big sprites with a width which is a multiple of 4.
See DQBput example