DQBget
SUB

Prototype

DECLARE SUB DQBget (BYVAL Layer, BYVAL x1, BYVAL y1, BYVAL x2, BYVAL y2,
                    BYVAL SpriteSeg, BYVAL SpriteOff)

Parameters

Layer - Layer where to get the sprite

x1 - Upper left corner x coordinate

y1 - Upper left corner y coordinate

x2 - Lower right corner x coordinate

y2 - Lower right corner y coordinate

SpriteSeg - Segment of the array where to store the sprite; use VARSEG

SpriteOff - Offset of the array where to store the sprite; use VARPTR

Returns

none

Description

Gets a sprite from the given layer in the box (x1,y1)-(x2,y2) and places the data into specified array. Array must be dimensioned as (((Width*Height)*2)+4) INTEGERs; you can use the DQBsize function and divide the result by 2 to retrieve the size of your array without worring about this formula. Sprites get with DQBget can be then used by DQBput to create animations.

Notes:

DQBget is not affected by the clipping box. Also, it must be x1<x2 and y1<y2. This routine is optimized if your sprite width is a multiple of 4 or 2. Several sprites can be stored into the same array; just pass the sprite with a different index. In addition, the format of DQBget and DQBput is compatible with the one of GET and PUT, so you can use them with the same sprite arrays. See also DQBfPut, DQBsPut, DQBrPut and DQBbPut

Example

See DQBput example