DECLARE SUB DQBhPut (BYVAL Layer, BYVAL x, BYVAL y, BYVAL SpriteSeg,
BYVAL SpriteOff, BYVAL Col)
Layer - Layer where to draw the sprite
x - X position of upper left corner of the sprite
y - Y position of upper left corner of the sprite
SpriteSeg - Segment of the array holding the sprite data; use VARSEG
SpriteOff - Offset of the array holding the sprite data; use VARPTR
Col - Drawing color
none
This function works exactly like normal DQBput, but it draws the whole sprite using the same specified color, despite its original colors. It supports clipping, but doesn't allow solid put mode; color 0 is always treated as the transparent color.
See also DQBput