DECLARE SUB DQBputOver (BYVAL BackSeg, BYVAL BackOff, BYVAL x, BYVAL y,
BYVAL SpriteSeg, BYVAL SpriteOff)
BackSeg - Segment of the array holding the 1st sprite data; use VARSEG
BackOff - Offset of the array holding the 1st sprite data; use VARPTR
x - X position of upper left corner of the sprite
y - Y position of upper left corner of the sprite
SpriteSeg - Segment of the array holding the 2nd sprite data; use VARSEG
SpriteOff - Offset of the array holding the 2nd sprite data; use VARPTR
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This function allows to draw a sprite over another one. The 1st sprite acts as the background, and the second one is drawn over it; DQBputOver supports transparency and the 2nd sprite is automatically clipped to the first one.
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