DECLARE FUNCTION DQBunpackSprite (BYVAL PacketID, BYVAL SpriteSeg, BYVAL
SpriteOff)
PacketID - Packet ID number
SpriteSeg - Segment of QB array where to hold decoded sprite data
SpriteOff - Offset of QB array where to hold decoded sprite data
An INTEGER value holding the unpacking results: > 0 Operation successful > 1 Datafile not yet opened > 2 Unknown packet ID number > 3 Bad password or unknown data
Acts like DQBunpackImage, but stores decoded image data into the specified QB array, ready to be used with DQBput or similar functions. Be sure you have an array big enough to contain the data, otherwise you may crash your system.
This works on image packets; this means you can call DQBunpackImage as well as DQBunpackSprite on the same image packet.
See DQBopenDataFile